Moskva accuracy tends to be a bit meh at longer ranges. At least I don't think it will have any chance to fit my playstyle. 7,981 battles [-RM-] ollonborre Lieutenant; Beta Tester; 2,000 posts; 7,981 battles; … Well yeah, that is why I don't use it on the Hindenburg In addition to your build I have PM, DE, and Vig. Remember that our platforms only access publicly available information (e.g. By ollonborre, July 10, 2018 in Cruisers. And when you get cits, they hurt a lot. I always thought that the 26.1 km range is a bit overkill, 22-23 would be perfectly fine considering how this ship plays. I think in hindsight, I would ditch BOS and PM and get FP. But 19.8 km in a very big and bulky BB with 32 mm plating all over just so you can have that 1.4 sec better reload? Unlike ships of preceding classes, she boasted an increased displacement and more powerful main battery guns.Sporting more main battery rifles than all other Tier X cruisers save the Japanese Signals boosting the fire chance of her main battery — Victor Lima ( I just don't think giving up all that range for a miniscule 1.4 seconds is worth it. Unlike stuff like Moskva, Stalingrad and even Yoshino, you don't have the survivability (Yes, I consider Yoshino more survivable overall, because it is more susceptible to taking minimal damage when overmatched but not citpenned, so you angle in the efforts to have it bounce off your internal citadel belt, while Hindenburg just eats massive pens if you do this), it is not as fast as the Henri to gtfo and it is not able to stealth up like Zao (and even here, Yoshino is better). Haha I completely disagree on CQ and Monties upgrades. This data is accessed via publicly available API as part of the WG DPP program. Seems the only way to figure that out is to get that module, so I might switch my legendary priorities. Goes without saying that you should think about maxing the concealment out then, if stock the Hindy has BB concealment stats Also, Expert Loader is a viable pick if you have 1 captain point to spare. I can see its use in CB but thats it. Is that a necessary skill for Hindy? Doesn't Zao need the full +16% ? Concealment Expert - 4 I don't even know what I'd use the other 4 points in if the captain had 19 skill points. I have been toying with the idea of dropping PM and getting EL for those times that a CA flashes a broadside during a turn. Fire is already not a big problem for Hindenburg, and as you said "lol hydro" when it comes to torpedoes. If you need a cruiser dead, Hindenburg has the best HE dpm of any CA except Des Moines, so you can outtrade many CAs at any range and the likes of Des Moines, Worcester and such, you have to trade with at range, where their ballistics are worse than yours. I mean yeah time has caught up with the Hinden a bit but after the reload buff (and even before it) it is a nice allrounder. If you need to kill a DD, well, you are a cruiser with good ballistics and have the best T10 hydro. The WIP version of the module got the range down to 21.9 with a -19% turret traverse and the same reload as the current module. If I had those ships I would be using those upgrades for sure! Oh yes offcourse. these four skills i'd like to keep, CVs are kind of rare and they usually dont bother striking me in my hind, plus i usually bring AA consumable I also prefer hydro, reload module and spotter plane. Frankly in many games with the hindy these are the basics Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century.
Only a few ones I feel are outright terrible, like DM and Mino The no-brainer legendary upgrade for me is the Zao one. I belive I tend to fall victim to that. Honestly I don't think I'll pick it up at all. Expert Marksman - 2.