General Wikidot.com documentation and help section. He does assume you have access to Toll the Dead though, and builds the character as a caster. For a better experience, please enable JavaScript in your browser before proceeding. Nope.
Wikidot.com Privacy Policy.
Strength – For the most part, we won't really be focusing on Strength, it doesn't add all that much to the Trickery Domain.
Then you get Disguise Self at will and Friends, plus some solid cantrips including the best ranged cantrip in the game. It's free advantage or free mele without having to mele.What touch spells are you using that aren't concentration?Sure, they don't get more weapons or armors.
See pages that link to and include this page. Check out how this page has evolved in the past.
See pages that link to and include this page. When you reach 14th level, the extra damage increases to 2d8.At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses.
Bonus action to use on a class that already has a great use for a bonus action - blah A few useful tools to manage this Site. You become visible if you attack or cast a spell.At 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity.
It gets your standard array of illusions and abilities that are interesting, but rarely incredibly strong. View wiki source for this page without editing.
Append content without editing the whole page source. Bluff, Disguise, and Stealth are class skills. Now, the Trickery Domain is the most criticized Cleric domains in 5e.
Trickery Domain
View and manage file attachments for this page. View/set parent page (used for creating breadcrumbs and structured layout).
Dude it in the name trickery.
Append content without editing the whole page source.
The Trickery domain was a suite of spells and powers granted by deities whose portfolios included pranks, deception, and larceny. Find out what you can do. Click here to toggle editing of individual sections of the page (if possible). Ever heard of breaking character? Change the name (also URL address, possibly the category) of the page.
Now, the Trickery Domain is the most criticized Cleric domains in 5e. Today, I want to talk about Trickster Clerics. We were eight at the time. If you want to discuss contents of this page - this is the easiest way to do it. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet. View wiki source for this page without editing.
Personally I'm not the least bit impressed by the nature cleric and shillelagh.
Something does not work as expected? As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Trickery Domain Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. Unless otherwise stated, the content of this page is licensed under This blessing lasts for 1 hour or until you use this feature again.Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). There was one time when we were children, he transformed himself into a snake, and he knows that I love snakes. This speech is my recital, this domain is very vitalI think the whole idea of a Trickery Cleric, is that you don't GET into combat. When you reach 14th level, the extra damage increases to 2d8.At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.Unless otherwise stated, the content of this page is licensed under General Wikidot.com documentation and help section. Something does not work as expected?
The illusion appears in an unoccupied space that you can see within 30 feet of you.
Notify administrators if there is objectionable content in this page. The Trickery Cleric is a rather lopsided domain. When one expires, use the other? They granted divine spellcasters like clerics with magic of …
It's my favorite part of the Domain.