Damage Over Time is a common Video Game mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Place into an item socket of the right colour to gain this skill. It does not grant a bonus to your character, but to skills in sockets connected to it. It does not grant a bonus to your character, but to skills in sockets connected to it. Refills as you kill monsters.The malice in her gaze froze blood and shattered bone.+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned EnemiesBow Skills have +10% to Damage over Time Multiplier
Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals.The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. Right click to remove from a socket.Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. All damage over time effects are a kind of debuff.A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources. DoT-reliant Warlocks and Priests can find it hard to maintain competitive DPS against trash without high-end gear, and will often fall back solely on One significant advantage of most DoTs is the ability to apply them to an unlimited number of targets. Mechanics. The beams chill enemies and deal cold damage over time. DoT-reliant specs must decide early on whether DoTs will be required for dealing with any given target; applying them to a target that is quickly downed is a waste of mana and potential damage output, while failing to apply them to a target that takes a more significant time to defeat will usually result in similar waste of mana and damage output, due to the substitution of less desirable damage-dealing abilities. TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Enemies near either end of a beam also suffer burning damage.Place into an item socket of the right colour to gain this skill. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. As such, DoTs provide sustained DPS, without the \"burst damage\" of an equivalent Direct Damage attack. The definition of an 'interval' varies by game: In action-based genres these intervals may be measured … Right click to remove from a socket.Engulfs you in magical fire that rapidly burns you and nearby enemies. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0. Your spell damage is substantially increased while under this effect. Inflicts Fire Exposure at maximum stages. It does not grant a bonus to your character, but to skills in sockets connected to it. Join to subscribe now.From A3 to ZZZ we list 1,559 text message and online chat abbreviations to help you translate and understand today's texting lingo. Bistan. Right click to remove from a socket.This is a Support Gem. Right click to remove from a socket.Supported Skills deal (60-64)% more Physical Projectile Attack DamageThis is a Support Gem. Right click to remove from a socket.Supported Skills gain (25-44)% of Physical Damage as Extra Fire DamageThis is a Support Gem.
Gradual damage due to water damage is a common problem when it comes to insurance claims. Damage over time (DoT), damage per minute (DPM), or "alpha" damage, is a term which means dealing sustained damage not at once but averaged over a given time period. Right click to remove from a socket.Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Right click to remove from a socket.This is a Support Gem. Right click to remove from a socket.Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Place into an item socket of the right colour to gain this skill. This area will creep across the ground towards nearby enemies until its duration expires.Place into an item socket of the right colour to gain this skill. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Place into an item socket of the right colour to gain this skill. Your spell damage is substantially increased while under this effect. Enemies who leave the beam continue to burn for a duration.